The modification is making. Former version show, click here please.   >>>    Interaction & Animation
     The development of FutureWorld 3D engine start at Aug. 2020 with C++. To study computer graphics theory and attempt coding for
that in earlier time, laid foundation for it. Although, FutureWorld have possessed some major functionality, such as the fluent skeleton animation on
WebAssembly technology, dominating and dispatching the asset / rendering / scene etc., there still are a long way in front of it to close the ideal
condition. Undoubtedly, it is big challenge to develop a relatively complete 3D rendering engine. But lots of knowlege will be learned with much
pleasure in the course, drive me to keep on going. People create the virtual world to simulate real world. The virtual world, we can sight, can
feel, can be moved. However under that, the carefully designed algorithm, strict compute, rigorous mathematic equation and deduction support all of
these! I am totally not enable to find out any other instance which can present the perfect union of sensibility and logos so proper, don't forget
anything seen by eyes almost can be imitated by 3D engine, certainly just in optesthesia. I often think the accumulative knowledge (even if primary,
it still is full of discovery delight) from studying about these should be shared with others. Of course, if you would like fund this plan, your
support will bring more people benefit.